Activity / engagement may be:
- behavioural (hands-on): learners are physically doing an activity
- cognitive (minds-on): learners are thinking about the material to be learnt
- emotional (feelings-on): learners enjoy the activity and / or they are interested in it
Cognitive activity is what leads to deep learning. Behavioural activity might (or might not) be a means of achieving cognitive activity. Emotional engagement motivates learners to work beyond minimum requirements
Additional resources: Read and engage:
Active learning
Examples of behavioural activity in on-line learning:
- learners answer an electronic quiz, e.g. using Quizlet or Kahoot!
- learners manipulate variables in a PhET simulation, and answer questions about it
- learners pause a You-tube movie at certain places to answer questions, in a worksheet or in an online quiz, about what the movie has explained so far, or to make predictions about what will come next in the movie
- learners choose from given options / suggest their own option, and justify their choice, on a Padlet 'corkboard', e.g. for what they predict will be observed for a given experiment / what they think will happen next in their English / Sesotho / Afrikaans setbook.
Examples of cognitive activity:
- learners think about the answers to quiz questions, and make connections between these answers and their prior knowledge
- learners think about the meanings of, and relationships between variables in a PhET simulation, predict observations, notice and explain patterns, and design and critique investigations
- learners think about what a You-tube movie is saying, linking this information to their prior knowledge, and critiquing its relevance and value
- learners think about possible outcomes, e.g. to an experiment / to a story, critique various possibilities and justify the outcome they think most probable.