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25 November 2019 | Story Leonie Bolleurs | Photo Supplied
Bennie
Bennie Botha brings another element of teaching to the classroom for future healthcare professionals. Here, he facilitates a session with students from the School of Nursing.

These days we are surrounded by technology. Interactive whiteboards, 3-D printers, smartphones, laptops, e-books, and virtual reality (VR).

VR was previously associated with the gaming industry, but today it has many uses, including the healthcare industry and more specifically, the field of nursing. 

A staff member in the School of Nursing at the University of the Free State (UFS), Bennie Botha, explains that he always had a fascination with VR. With VR being more affordable to the general user and with him working in the School of Nursing, he wanted to make a difference by providing a more financially sustainable way for students to integrate theory and practical work. 

It was then that Botha, in collaboration with staff from the Department of Computer Science and Informatics and the School of Nursing, developed a virtual environment to train Nursing students as part of his master’s thesis. The title of his dissertation is: Measuring the usability and user experience of virtual reality as a teaching and learning method for nursing students. His supervisor, Dr Lizette de Wet of the Department of Computer Science and Informatics, said the cooperation between two disciplines is important. “This research can make a big contribution towards teaching and learning,” she said. 
 
Adding to existing technology-rich environment

This simulation in a computer-generated environment adds another element to teaching. Instead of only listening to a lecturer, students are immersed in a relevant teaching scenario and are able to interact within a 3D medical institution, treating and taking care of 3D patients. 

The UFS School of Nursing has implemented this first for South Africa, using VR as an instrument to train nursing students. Currently, third-year students and postgraduate Paediatrics students are exposed to this way of training.

This new invention for the School of Nursing adds to the already existing technology-rich environment of the Clinical Simulation Unit within the school; a facility where healthcare students are exposed to training in a safe environment without harming the patient, using high-fidelity patient manikins.

Cost-effective simulation platform

According to Botha, VR provides a cost-effective simulation platform that can be used to augment high-fidelity simulations. “It is also a low-cost alternative for institutions that do not have the capital to implement high-fidelity simulations. By implementing new innovative teaching methods, we aim to provide quality healthcare professionals who can showcase the educational excellence of the School of Nursing at the UFS,” says Botha. 

Rector content

Rector and Vice-Chancellor, Prof Francis Petersen, visited the School of Nursing and engaged in the simulator-based game.
(Photo: Supplied)


He explains the process: “Virtual reality provides students with an opportunity to learn by engaging in a simulator-based game. The virtual environment requires the students to perform a respiratory foreign-body object simulation scenario. Before each virtual simulation session, students are briefed and given the relevant outcomes of the scenario. Students also receive a quick tutorial on the use of the controllers and the head-mounted display.”

“Once a session is complete, a debriefing session is held where students can reflect on the outcome of the simulation. They can view a recording of their own actions for self-reflection afterwards.”

Botha believes the VR environment he created for Nursing students contributes to the Fourth Industrial Revolution, giving the UFS a competitive edge in new developments and the use of innovative teaching and learning technology. 




News Archive

A Kovsie parade through Bloemfontein's streets
2014-02-04


Photo: Albert van Biljon

The community of Bloemfontein came out in numbers to watch the annual Kovsie Rag procession on Saturday 1 February 2014. Young and old lined the roads around the Bloemfontein Campus to get a glimpse of the colourful floats moving through the city’s streets. Onlookers showed their support for the UFS’s charitable fun drive, dropping coins in the money tins of first-year students who made their way through the crowds.

Celebrating the hard work of students who spent hours building floats, festivities kicked off with a morning parade to Heidedal and Mangaung. Here the Rag Office distributed 10 000 meals to members of the community.

With a beloved Hollywood panda as their inspiration, JBM, Soetdoring and Imperium residences were crowned winners of the movie-themed float-building competition later the evening. Their Kung Fu Panda float led the way as the main procession made its way to the Chevrolet Cricket Stadium for a night of celebration with music stars Mango Groove, Zakes Bantwini and Robbie Wessels.  

Mango Groove had the audience on their feet playing well-known hits like Special Star, Moments Away and Hometalk. Robbie Wessels and Bantwini also didn't disappoint, with the audience stomping feet to their music. In addition, partygoers were treated to an amazing fireworks display that lightened up the Bloemfontein night sky.

Float-building results: 

  • Overall winners: JBM, Soetdoring and Imperium 
  • Winners Pool A: JBM, Soetdoring and Imperium
  • Winners Pool B: Welwitchia and Tswelopele 

The overall assessment of floats was made up of 100 points. The impression of the floats on the little ones was very important, as children judges awarded 25% of the score. They gave a mark out of 10 and it was converted to a mark out of 25.

The assessment by the adult judges counted for 75 points. The criteria were as follows:

  • General impression and colour: 25 points
  • Detail: 25 points
  • Did the float complement the theme: 15 points

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