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25 November 2019 | Story Leonie Bolleurs | Photo Supplied
Bennie
Bennie Botha brings another element of teaching to the classroom for future healthcare professionals. Here, he facilitates a session with students from the School of Nursing.

These days we are surrounded by technology. Interactive whiteboards, 3-D printers, smartphones, laptops, e-books, and virtual reality (VR).

VR was previously associated with the gaming industry, but today it has many uses, including the healthcare industry and more specifically, the field of nursing. 

A staff member in the School of Nursing at the University of the Free State (UFS), Bennie Botha, explains that he always had a fascination with VR. With VR being more affordable to the general user and with him working in the School of Nursing, he wanted to make a difference by providing a more financially sustainable way for students to integrate theory and practical work. 

It was then that Botha, in collaboration with staff from the Department of Computer Science and Informatics and the School of Nursing, developed a virtual environment to train Nursing students as part of his master’s thesis. The title of his dissertation is: Measuring the usability and user experience of virtual reality as a teaching and learning method for nursing students. His supervisor, Dr Lizette de Wet of the Department of Computer Science and Informatics, said the cooperation between two disciplines is important. “This research can make a big contribution towards teaching and learning,” she said. 
 
Adding to existing technology-rich environment

This simulation in a computer-generated environment adds another element to teaching. Instead of only listening to a lecturer, students are immersed in a relevant teaching scenario and are able to interact within a 3D medical institution, treating and taking care of 3D patients. 

The UFS School of Nursing has implemented this first for South Africa, using VR as an instrument to train nursing students. Currently, third-year students and postgraduate Paediatrics students are exposed to this way of training.

This new invention for the School of Nursing adds to the already existing technology-rich environment of the Clinical Simulation Unit within the school; a facility where healthcare students are exposed to training in a safe environment without harming the patient, using high-fidelity patient manikins.

Cost-effective simulation platform

According to Botha, VR provides a cost-effective simulation platform that can be used to augment high-fidelity simulations. “It is also a low-cost alternative for institutions that do not have the capital to implement high-fidelity simulations. By implementing new innovative teaching methods, we aim to provide quality healthcare professionals who can showcase the educational excellence of the School of Nursing at the UFS,” says Botha. 

Rector content

Rector and Vice-Chancellor, Prof Francis Petersen, visited the School of Nursing and engaged in the simulator-based game.
(Photo: Supplied)


He explains the process: “Virtual reality provides students with an opportunity to learn by engaging in a simulator-based game. The virtual environment requires the students to perform a respiratory foreign-body object simulation scenario. Before each virtual simulation session, students are briefed and given the relevant outcomes of the scenario. Students also receive a quick tutorial on the use of the controllers and the head-mounted display.”

“Once a session is complete, a debriefing session is held where students can reflect on the outcome of the simulation. They can view a recording of their own actions for self-reflection afterwards.”

Botha believes the VR environment he created for Nursing students contributes to the Fourth Industrial Revolution, giving the UFS a competitive edge in new developments and the use of innovative teaching and learning technology. 




News Archive

Internet Broadcast Project wins at International Enterprise Video Awards
2014-08-11

Video: Internet Broadcast Project

In April this year, the ICTISE (ICT Innovation in School Education) division won the first place at the Enterprise Video Awards held in Madison, Wisconsin, USA. Their Internet Broadcast Project (IBP) was the overall winner in the Innovation category – competing against universities and other training institutions from across the world.

The IBP is a collaborative project between the ICTISE and the Free State Department of Education (FSDoE). Broadcasting from the South Campus studio in Bloemfontein, teachers use specialised web-casting technology to present lessons that reach 68 education centres. Lessons cover a range of subjects and broadcast in real time to teachers and learners from Grades 8 to 12, covering 40 Free State towns, including the most rural areas.

Head of the ICTISE Project, Sarietjie Musgrave said, “Each participating school is equipped with 24/7 uncapped internet access, an all-in-one computer (computer, data projector and sound system), a document camera and a printer – the same equipment used in the studio by the expert teachers.

“The technology provided allows learners to communicate with the expert teacher in the studio during a broadcast to the school or learner at no cost. Lessons can be downloaded on to various devices and re-used during teaching time, shared with neighbouring schools, or taken home by learners to help with homework or for revision.

“To date, the IBP catalogue contains over 2 000 video lessons and during 2013 alone, the 68 schools accessed and used these videos 69 305 times. The project has the potential to reach more than 40 000 learners and 1 765 teachers every week.”

Innovation and sustainability form the backbone of this project. Support is provided to teachers and learners in Mathematics, Maths Literacy, Physical Science, Life Science, Geography, English, Accounting, Economics and Business Studies.


The ICTISE has a dedicated technical team to support schools. During broadcasts there is a dedicated helpline and on-site technical support, even in the remotest areas.

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