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21 December 2020 | Story André Damons | Photo Supplied
The KAT Walk mini (Omni Directional Treadmill) used to reduce and eliminate cybersickness.

An officer at the School of Nursing Simulation Laboratory of the University of the Free State (UFS) is aiming to cure or minimise cybersickness in nursing students with a popular virtual reality gaming tool.

Bennie Botha, who is acting as head of the Information, Communication and Simulation Technology at the School of Nursing Simulation Laboratory, developed a virtual environment in which nursing students use immersive virtual reality to perform a simulation scenario. This is part of his master’s degree in Computer Science and Informatics under the supervision of Dr Lizette de Wet and co-supervisor Prof Yvonne Botma.

Botha received his master’s degree with distinction during the UFS virtual graduation in October.

Cybersickness

Botha had found that some people experience cybersickness (almost like motion sickness), which is a significant issue and difficult to address. This he would now try to address with a virtual reality gaming tool – the KAT Walk mini.

According to Botha this technology has never been attempted for health-care education and is mostly used in military and pilot training and is very popular as a gaming platform for hardcore virtual reality gamers.

“To test and provide a possible solution I am going to incorporate the KAT Walk mini (Omni Directional Treadmill – almost like the Ready Player One concept) into which students are strapped and they can physically walk and turn around without the need for large open spaces.

“With this I will try and determine whether it decreases or even eliminates cybersickness due to sensory mismatch while using immersive virtual reality. I wanted to provide possible evidence of what causes cybersickness and want to enable virtual reality as an educational tool, not just for gaming. I think immersive virtual reality has a bright future if the kinks (of which the biggest is cybersickness) can be minimised,” says Botha.

Getting funding

He successfully applied for funding in 2020 and received R150 000.

“I must say I was surprised when I got the approval letter. I thought that due to the economic status it would not go through, but I was really glad when I got the approval as this is my dream and I love working with virtual reality for health care. The grant has made my dream come true, especially considering that this sounds more like something from science fiction,” says Botha.

The project started in November 2017 when Botha first conceptualised the idea and took it to Dr De Wet. He then started it as a masters’ project in 2018 and completed it at the end of 2019.

An equal opportunity for students

Botha says immersive virtual reality gives students more time and a more accessible platform where they can practise their skills as it is easy to use and easy to set up compared to other modalities of simulation. But the biggest task is developing a usable virtual environment that gives students more time to practise and increase their theory and practical integration which is key to providing highly skilled health-care professionals.

“By seeking and possibly implementing the new research, I aim to provide students an equal opportunity to partake in immersive virtual reality simulation as it currently excludes people who are prone to high levels of cybersickness. This means they cannot benefit from the same opportunities as other students do.

“I believe it can help all nursing students in SA and Africa as it is much more cost-effective than high-technology manikins and is easier to set up and access with much less manual input required to make it work (apart from the initial development.).”

News Archive

Internet Broadcast Project wins international award
2014-05-05

The Enterprise Video Awards (EVA) named Kovsies’ Internet Broadcast Project (IBP) the winner of the Innovation in Pedagogy category. During a glitzy ceremony on 28 April 2014 in Madison, USA, Edward Musgrave, Deputy Director of the ICTISE Division, took to the stage to receive the award.

The IBP makes use of the best teachers in the Free State to broadcast lessons on more than ten subjects to school learners who do not have access to quality education. And it is not only the learners who benefit. Their teachers receive invaluable training in the process as well.

This remarkable programme provided the judges with plentiful evidence to be named the winner. The IBP team had to come up with highly innovative solutions to overcome the costs of local bandwidth constraints. The result? High definition videos being streamed in real time across a 1Meg line. Simultaneously to 70 centres across the Free State. Added to that is the fact that multiple images are broadcast as one, reaching 43 000 learners and 1 250 teachers per week. To top it all, the broadcast is interactive – the learners can ask questions directly to the teacher during the lesson.

All of this at no cost to the schools.

“It is remarkable for a South African university to receive this international recognition,” said Sarietjie Musgrave, heading up the ICTISE programme at the South Campus. “It raises awareness, not only for the work we do, but also the community work the university does,” she said.

And now the Free State has the highest pass rate of matriculants in South Africa.

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