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21 December 2020 | Story André Damons | Photo Supplied
The KAT Walk mini (Omni Directional Treadmill) used to reduce and eliminate cybersickness.

An officer at the School of Nursing Simulation Laboratory of the University of the Free State (UFS) is aiming to cure or minimise cybersickness in nursing students with a popular virtual reality gaming tool.

Bennie Botha, who is acting as head of the Information, Communication and Simulation Technology at the School of Nursing Simulation Laboratory, developed a virtual environment in which nursing students use immersive virtual reality to perform a simulation scenario. This is part of his master’s degree in Computer Science and Informatics under the supervision of Dr Lizette de Wet and co-supervisor Prof Yvonne Botma.

Botha received his master’s degree with distinction during the UFS virtual graduation in October.

Cybersickness

Botha had found that some people experience cybersickness (almost like motion sickness), which is a significant issue and difficult to address. This he would now try to address with a virtual reality gaming tool – the KAT Walk mini.

According to Botha this technology has never been attempted for health-care education and is mostly used in military and pilot training and is very popular as a gaming platform for hardcore virtual reality gamers.

“To test and provide a possible solution I am going to incorporate the KAT Walk mini (Omni Directional Treadmill – almost like the Ready Player One concept) into which students are strapped and they can physically walk and turn around without the need for large open spaces.

“With this I will try and determine whether it decreases or even eliminates cybersickness due to sensory mismatch while using immersive virtual reality. I wanted to provide possible evidence of what causes cybersickness and want to enable virtual reality as an educational tool, not just for gaming. I think immersive virtual reality has a bright future if the kinks (of which the biggest is cybersickness) can be minimised,” says Botha.

Getting funding

He successfully applied for funding in 2020 and received R150 000.

“I must say I was surprised when I got the approval letter. I thought that due to the economic status it would not go through, but I was really glad when I got the approval as this is my dream and I love working with virtual reality for health care. The grant has made my dream come true, especially considering that this sounds more like something from science fiction,” says Botha.

The project started in November 2017 when Botha first conceptualised the idea and took it to Dr De Wet. He then started it as a masters’ project in 2018 and completed it at the end of 2019.

An equal opportunity for students

Botha says immersive virtual reality gives students more time and a more accessible platform where they can practise their skills as it is easy to use and easy to set up compared to other modalities of simulation. But the biggest task is developing a usable virtual environment that gives students more time to practise and increase their theory and practical integration which is key to providing highly skilled health-care professionals.

“By seeking and possibly implementing the new research, I aim to provide students an equal opportunity to partake in immersive virtual reality simulation as it currently excludes people who are prone to high levels of cybersickness. This means they cannot benefit from the same opportunities as other students do.

“I believe it can help all nursing students in SA and Africa as it is much more cost-effective than high-technology manikins and is easier to set up and access with much less manual input required to make it work (apart from the initial development.).”

News Archive

2014 Intravarsity – with a twist
2014-08-12

   

 

The battle of the campuses took place over the weekend of 8–10 August 2014 as our Bloemfontein Campus hosted our Qwaqwa counterparts for the 2014 Intravarsity.

This year the event provided some exhilarating twists to the usual competition. With the theme, ‘Made at Kovsies’, the programme made room for some new and innovative activities. The new setup may even become the format for future intra- and intervarsity events at Kovsies.

For those courageous of heart and daring of body, Vishuis offered the Gladiator games. This resulted in loads of competitive fun and entertainment. On a less physical level, this year also introduced the Kovsie Gaming League. The event presented an electronic sports tournament in which students could battle it out in a digital gaming environment.

The Ultimate Frisbee tournament guaranteed a host of awkward jumps, long stretches and hearts pumping furiously. In celebration of Women’s month, a Women’s Day Fun Run was also incorporated into the weekend.

It was not a case of out with the old, in with the new, though. The usual codes like soccer, volleyball, basketball, chess and table tennis still occupied their rightful places on the programme. But this time round, cultural activities also received a place in the limelight.

A Kovsie United Music Festival provided a safe social environment for students to enjoy themselves in – and scores of feet trampled into the Rag Farm . The two campuses also engaged in a healthy clash of words during the debating event.

Most will agree, though, that the best was kept for last. The Kovsie Sêr finals on Saturday night swept each and every one up in a wave of music and cheer. The Qwaqwa sêr group, Unspoken, made their mark during the evening as they delivered an inspired guest performance. 

The winners of the various events at the 2014 Intravarsity were:

  • Basketball – East College
  • Ultimate Frisbee – East College
  • Table Tennis – North College
  • Gladiators – South College (Ladies) and West College (Men)
  • Winners of Song – Central College
  • Winners of War Cry – Central College
  • Volleyball – South College (Men) and East College (Ladies)
  • Chess – West College and Qwaqwa
  • Soccer – South College (Men) and North College (Ladies)
  • Sêr – Veritas (Men) and Soetdoring (Ladies)

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