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02 March 2021 | Story Dr Nitha Ramnath
Francois van Schalkwyk, Keenan Carelse, UFS Alumni, Bertus Jacobs, UFS, University of the Free State, alumni relations, IoT.nxt.

We are pleased to host Bertus Jacobs in our second episode of the Voices of the Free State podcast series. As Chief Technology Officer at IoT.nxt. (Internet of Things), Bertus’ mind is constantly searching for new techniques, and imparting these to his team of developers. Evident from his ‘always on’ approach, Jacobs has optimised his passion for turning ideas into mainstream realities. He co-founded a successful software company, CSS Software, which saw its humble beginnings grow from Bloemfontein-based to an international-footprinted company. CSS Software is regarded as having some of the most innovative products in its market segment and was acquired by a JSE-listed group.

François van Schalkwyk and Keenan Carelse, UFS alumni leading the university’s United Kingdom Alumni Chapter, have put their voices together to produce and direct the podcast series.  Intended to reconnect alumni with the university and their university experience, the podcasts will be featured on the first Monday of every month, ending in November 2021.  Our featured alumni share and reflect on their experiences at the UFS, how it has shaped their lives, and relate why their ongoing association with the UFS is still relevant and important. The podcasts are authentic conversations – they provide an opportunity for the university to understand and learn about the experiences of its alumni and to celebrate the diversity and touchpoints that unite them. 

Listen to the podcast: 

Our podcast guest

While studying towards his BScHons (Computer Science) at the University of the Free State, Bertus developed an SDK (Software Development Kit) with low-level integration into various graphics hardware.  

Bertus has researched many ways of contributing to the growing IT industry – from developing point-of-sale systems that still run today, qualifying as MCP and MCSE, engineering telematic and biometric solutions for clients (UFS was one of them). After being approached to consult in developing a solution for the government, his search for a certain hardware problem and his expertise in the IT realm resulted in his invention of a controller and the birth of the RAPTOR.  Reports that took eight weeks to compile previously, are now at the fingertips of those who need it – all through data harvesting and dashboarding that combines software and hardware. The world-changing RAPTOR delivers a complete IoT solution, which has been internationally validated as being at the forefront of the emerging IoT wave.  IoT.nxt was named Best Commercial and Best Overall Winner at the MTN Business M2M Awards in 2017.  

Stay tuned for episode three to be released on 5 April 2021. 

For further information regarding the podcast series, or to propose other alumni guests, please email us at alumnipodcast@ufs.ac.za 

News Archive

UFS study shows playing time in Super Rugby matches decreasing
2016-12-19

Description: Super Rugby playing time Tags: Super Rugby playing time 

The study by Riaan Schoeman, (left), Prof Robert Schall,
and Prof Derik Coetzee from the University of the Free State
on variables in Super Rugby can provide coaches with
insight on how to approach the game.
Photo: Anja Aucamp

It is better for Super Rugby teams not to have the ball, which also leads to reduced overall playing time in matches.

This observation is from a study by the University of the Free State on the difference between winning and losing teams. Statistics between 2011 and 2015 show that Super Rugby winning teams kick more and their defence is better.

These statistics were applied by Riaan Schoeman, lecturer in Exercise and Sport Sciences, Prof Derik Coetzee, Head of Department: Exercise and Sport Sciences, and Prof Robert Schall, Department of Mathematics and Actuarial Sciences. The purpose of the study, Changes in match variables for winning and losing teams in Super Rugby from 2011 to 2015, was to observe changes. Data on 30 games (four from each team) per season, supplied by the Cheetahs via Verusco TryMaker Pro, were used.

About two minutes less action
“We found that the playing time has decreased. This is the time the ball is in play during 80 minutes,” says Schoeman. In 2011, the average playing time was 34.12 minutes and in 2015 it was 31.95.

“The winning team has less possession of the ball and doesn’t want it. They play more conservatively. They dominate with kicks and then they play,” says Prof Coetzee, who was the conditioning coach for the Springboks in 2007 when they won the World Cup.

Lineouts also more about kicking
As a result, the number of line-outs also increased (from 0.31 per minute in 2011 to 0.34 in 2015) and the winning teams are better in this regard.

“The winning team has less possession of the ball
and doesn’t want it. They play a more conservative
game. They dominate with kicks and then they play.”

Schoeman believes that rule changes could also have contributed to reduced playing time, since something like scrum work nowadays causes more problems. “When a scrum falls, the time thereafter is not playing time.”

According to Prof Coetzee, rucks and mauls have also increased, (rucks from 2.08 per minute in 2011 to 2.16 in 2015 and mauls from 0.07 per minute in 2011 to 0.10 in 2015). “The teams that win, dominate these areas,” he says.

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